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AI Insights · Timothy · January 2022

Top 5 Gacha Games Performance in Croatia for Q4 2021

Discover how the top 5 Gacha games performed in Croatia during Q4 2021, including trends in downloads, revenue, and active users.

Top 5 Gacha Games Performance in Croatia for Q4 2021

In Q4 2021, the Gacha game market in Croatia showcased some interesting trends across the top 5 applications. Here’s a closer look at their performance based on data from Sensor Tower.

8 Ball Pool™ from Miniclip.com saw a notable increase in weekly revenue, starting at around $2.5K and peaking at approximately $5.8K by the end of December. Weekly downloads also showed a strong upward trend, growing from about 3.2K to 6.8K. The number of weekly active users followed a similar positive trajectory, increasing from 34.4K to 50K.

The Lord of the Rings: War by NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD experienced fluctuating weekly revenue, beginning at $1.5K and reaching a high of $5.3K in the week of December 20. Weekly downloads significantly dropped from 4.3K at the start of the quarter to around 1K by the end. However, weekly active users showed a more stable trend, starting at 2.8K and finishing the quarter at approximately 3.8K.

Head Ball 2 - Soccer Game from MASOMO LIMITED had a varied performance in weekly revenue, starting at $580 and fluctuating to $474 by the end of December. Weekly downloads saw a peak in early October with 1.5K, then fluctuated, ending the quarter around 872. Active users showed a slight decline from 10.5K to about 10.8K by the end of Q4.

Golf Battle, another title from Miniclip.com, maintained relatively stable weekly revenue, starting at $160 and closing at $170. Weekly downloads ranged between 775 and 1.1K, showing minor fluctuations. Active users remained consistent throughout the quarter, hovering around 10.8K to 11.2K.

Need for Speed No Limits by Electronic Arts showed an increase in weekly revenue from $485 to $895 by the end of December. Downloads saw significant growth, especially in December, jumping from 548 to 1.7K. The game also experienced a rise in active users, moving from 3.3K to about 6.5K by the end of Q4.

These insights highlight the dynamic performance of Gacha games in Croatia during the last quarter of 2021. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022